I’m importing some custom formats from an old game “by hand”, so basically I read the data from the old game archive and put together the meshes and textures manually.
Since bs:f does not yet support loading resources from archives, it seems like I can’t use the resource manager, which prevents loading the same resource twice. Is there any way to register my resources inside the manager or that I can search them by name without putting them into a map myself?
Also, I understand I would need a resource manifest if I want to save an object which combines those resources. Is there some example code on how to generate one?