The world I am loading is pretty large, and right now it seems like bs:f is trying to render all objects, regardless of how far they are away. At least that is what I’m guessing as the performance is pretty bad when you look into the distance.
Is there any way to do simple distance culling? And if not, if I were to implement it, where would I start?
Also, I’ve seen there is some code regarding occlusion culling, but I haven’t found out how to use it yet. There is also this issue (https://github.com/GameFoundry/bsf/issues/31) which suggests it hasn’t been fully implemented yet?