Hi, I tested the transparent shader and it work well. It support the alpha channel in an image and the global transparent value also work.
Here is a screen on my test model:
Done a check with the primitives and they don’t crash the editor anymore. Checked If I could do tiling with the GUI and the texture tile. Here another screen.
If you look at the floor, it’s only a cube primitive with a texture on it. The sphere in the back is also a primitive. I only miss a cylinder, but having the ability to tile textures on primitive allow me to do basic blockout for level design…