I’m trying to make a class for a simple gun, but can’t figure out how to do it. Should I have every item that needs updating be a component? Or should I have every one of them just be a normal class and have a separate component that manually updates all of them? And if that’s the case, should the gun have a base class of a scene object? Is there a chance someone could make a small but complete actual game with the framework and put it on the example page? There are a lot of things I want to see about how a program is supposed to be structured.
This framework is very enjoyable to use, by the way, other than a lack of tutorials/specific documentation on the framework.