Thanks for a great engine, so far it is very easy to use and very responsive.
Is there a way to get the Materials from gImporter? Assimp provides this as part of the “scene” object. Is there perhaps a way of getting the lower level data structure? If not, I would need to create a routine to walk through the directories for the assets.
The project I am working on will possibly have three to four thousand objects that the user would be able to have active at a time (memory limited of course).