I noticed something in the PBR example. Compared to the original Cerberus asset, the pistol’s colors in the bs example seem to be much brighter.
This is how the original looks:
And this is the PBR example:
I only changed the environment map to a more similar one to make it more obvious. Now I don’t think this is a bug, so maybe you know the reason for the difference? It looks the same as the original in every PBR example I could find on github, so it shouldn’t be some completely different kind of PBR implementation, right? Messing around with HDR and tonemapping didn’t make any difference either.
I just don’t want to mess up the asset creation. Love bs::f so far, good job.