I rebased against the main
bsf branch today and I run into troubles when running the
bsfImportTool executable. As an example a simple 40x40 PNG file
ButtonNormal.png in encoded into
ButtonNormal.png.asset and has lots of weird data that does not belong in the source image:
... float3 hitPos; if(hiZSearch(depth, samp, params.bufferSize, params.numMips, rayPos, uvStep, hitPos)) return float4(hitPos.xy * params.HiZUVToScreenUV.xy, hitPos.z, 0); #else // Plain linear search if(linearSearch(depth, samp, uvStart, uvStep, NUM_STEPS, stepIncrement, compareTolerance, t)) return float4(uvStart + uvStep * t, t); #endif
I noticed the issue when loading my custom editor which has a completely broken skin now.
I will still look around to find the bug, but any help will be much appreciated.
NB: I run the code with the Vulkan API under Linux.